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boxer1.bas
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QuickBASIC Tokenized Source
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1993-05-01
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27KB
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592 lines
TileWidth{
TileHightQ
RRadius
XTile
DTileC
GroutGap
FileName
TileBodyW
TileBoxW
TileBoxH*
PRINTTileBoxW
NegWh
Across
Rows(
YTile
ColumDepth
TideBoxH`
Column
RowPosx
TotalWidth
TotalHight
TotalHigthz
HalfW
HalfH
FileDec
TileHeight
TotalHeight
Chose
ErrorRoutine
Information
Information.Screen#
InputFile
Pickup
ChoseA
ErrorRoutine1\
BoxWidth
BoxHeightt
BoxDepth
BoxHalfW
BoxHalfH
BoxHalfD
BoxBoxW
BoxBoxH
BoxBoxD
TileDepth
BoxNegW
BoxNegH
BoxHG
BoxNegG
BoxTotalWidth
BoxTotalHeight
BoxNegD
BoxNegX
BoxTileHeight
BoxFrame;
ArrayDepthe
ArrayPositionX
Array
ArrayDepthTotal
BoxHalf,
oxBoxDD
UnitBox^
scale
Amount
Reflection
AddTex3
Pick2
Alpha
RandomPick&
Ambient
Diffuse
Phongp
PhongSized
GREENL
Color1
Color2
RandomTex
TexAmount
incFile
FileTex
FilePOV
FileInc
CamLocation
ObjectName
Object1
Object2
Obbject1
ComObject
Boxer Maker 0.1 M.Miller 4/22/92i
Choose: (A)Box Array or (B)Tiles "
Input for Tiles
(X) Width of One Tile: "
(Y) Height of One Tile: "
Round Edge Radius of Tile: "
Number of Tiles across: "
Number of Tiles down: "
Grout Gap Between Tiles: "
Object Name: "
File Name: "
Input for Boxes
(R)R_Box, (F)Frame, (B)Box, (Q)QSphere: "
(X) Width of Box: "
(Y) Height of Box: "
(Z) Depth of Box: "
Round Edge Radius of Box: "
Number of Boxes across: "
Number of Boxes down: "
Number of Box Arrays Deep: "
Gap Between Boxes: "
Create Random Textures for Objects (Y): "
Object Name: "
File Name: "
Enter either an A or a B
Hit Any Key to continue or CTRL+BREAK to exit.
--- Format File Namess
- Format Variables for Tiles
- Format Variables for Boxes
* IF TILE WAS CHOSEN
--- Format Tile Inc.
/* - Tiles generated with Boxer 0.1 -"
Tiles across "
Tiles down
"
Total Size: X=
// --- declared data needed for: "
#declare S1 = quadric { Sphere scale <
#declare R1 = intersection { Disk_X scale <"
#declare U1 = intersection { Disk_Y scale <"
#declare Tile_Texture1 =
texture {"
color red .6 green .5 blue .5"
ambient .2
diffuse .6
phong 1"
phong_size 70"
#declare Tile_Texture2 =
texture {"
color red .3 green .5 blue .5"
ambient .2
diffuse .6
phong 1"
phong_size 70"
#declare Grout_Texture =
texture {"
color red .75 green .85 blue .6"
ambient .3
diffuse .6
phong .2
phong_size 10"
#declare "
object {
union {"
box { UnitBox scale <"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
intersection { R1 translate < 0"
0 > }"
intersection { R1 translate < 0
0 > }"
intersection { U1 translate <"
0 0 > }"
intersection { U1 translate <"
0 0 > }"
texture { Tile_Texture1 }"
bounded_by {"
box { UnitBox scale <
}
#declare "
object {
union {"
box { UnitBox scale <"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
quadric { S1 translate <
0 > }"
intersection { R1 translate < 0"
0 > }"
intersection { R1 translate < 0
0 > }"
intersection { U1 translate <"
0 0 > }"
intersection { U1 translate <"
0 0 > }"
texture { Tile_Texture2 }"
bounded_by {"
box { UnitBox scale <
}
composite {"
returns (Y) of each row
composite {"
returns (X) of each column
object { "
translate <
object { "
translate <
bounded_by {"
box { UnitBox scale <
> translate <
0 > } "
}
// optional grout
object {
box { UnitBox scale <
> translate <
> } "
texture { Grout_Texture }
}"
bounded_by {"
box { UnitBox scale <
> translate <
0 > } "
}
translate <"
* IF BOX WAS CHOSEN
--- Format Tile Inc.
/* - Boxes generated with Boxer 0.1 -"
Box(es) across "
Box(es) down
Arrays deep"
"
Total Size: X=
// --- declared data needed for: "
#declare S1 = quadric { Sphere scale <
#declare X1 = intersection { Disk_X scale <"
#declare Y1 = intersection { Disk_Y scale <"
#declare Z1 = intersection { Disk_Z scale <"
#declare Box_Texture1 ="
texture {"
color red .6 green .5 blue .5"
ambient .2
diffuse .6
phong 1"
phong_size 70"
#declare Box_Texture2 ="
texture {"
color red .3 green .5 blue .5"
ambient .2
diffuse .6
phong 1"
phong_size 70"
#declare "
= object {"
box { UnitBox scale <
texture { Box_Texture1 }
#declare "
= object {"
box { UnitBox scale <
texture { Box_Texture2 }
#declare "
= object {"
quadric { Sphere scale <"
texture { Box_Texture1 }
#declare "
= object {"
quadric { Sphere scale <"
texture { Box_Texture2 }
#declare "
object {
union {"
box { UnitBox scale <"
box { UnitBox scale <"
box { UnitBox scale <"
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
texture { Box_Texture1 }
bounded_by {"
box { UnitBox scale <
}
#declare "
object {
union {"
box { UnitBox scale <"
box { UnitBox scale <"
box { UnitBox scale <"
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
quadric { S1 translate <
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { X1 translate < 0
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Y1 translate <"
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
intersection { Z1 translate <"
0 > }
texture { Box_Texture2 }
bounded_by {"
box { UnitBox scale <
}
composite {"
composite {
returns (Y) of each row
composite {
returns (X) of each column
object {
translate <
object {
translate <
object {
texture { "
} translate <
object {
texture { "
} translate <
bounded_by {"
box { UnitBox scale <
> translate <
> } "
}
}
bounded_by {"
box { UnitBox scale <
> translate <
> } "
}
bounded_by {"
box { UnitBox scale <
> translate <
> } "
}
translate <"
* Random Texture Section
- Overweigh reflection 0
reflection 0.0
reflection "
- Overweight Alpha 0
alpha 0.0"
alpha
color red
green "
blue
color red
green "
blue
#declare "
= texture {
wood
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
granite"
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
bozo
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
marble
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
agate"
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
gradient
<0 1 0>"
turbulence;
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
spotted"
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
leopard"
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
color red"
green"
ambient"
diffuse"
phong"
phong_size
refraction
scale <"
}"
onion"
turbulence
color_map {"
[0 .5
[.5 1
}"
ambient"
diffuse"
phong"
phong_size
scale <"
}"
* Format POV File
--- adjust camera based on array size
#include "
shapes.inc
#include "
camera {
location <0 0
direction <0 0 2>"
up <0 1 0>
right <1.333 0 0>"
look_at <0 0 0>"
object { light_source { <-100000 100000 -100000> color red 1 green 1 blue 1 }}
object { light_source { <200000 5000 -500000> color red 1 green 1 blue 1 }}"
composite {"
#include
rotate <0 30 0>
rotate <30 0 0>
Boxer 0.1 -- M.Miller 4/22/92"